It's back to Feudal Japan, where multiple clans fight for the seat of the Shogunate. It's a game that could only exist from past mistakes and startling breakthroughs in the code Creative Assembly's used to the build the last two Total War games, and it's magnificent. So, they refocus, magnifying a single era of warfare and making the most out of it, while carrying over everything they've learned since Empire. The harsh reality of video games being a business though, means time's a scarce commodity. After an extensive line of patches, and the eventual release of Napoleon, I knew those Brits were capable. Under all the bugs and all the egregious AI problems, there existed a landmark title, where in some alternate universe, Creative Assembly tried to do everything and man, they pulled it all off. The potential for something completely amazing was there. Playing Empire: Total War's at launch had me thinking: “Does Creative Assembly have any idea just what they got here?”
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